

This secondary weapon category included 4 sidearms and 4 AT weapons. Unlike the first game, which featured primary weapons, secondary weapons and an Anti-Titan weapon, the AT and Sidearm roles were now in the same category, and choosing one meant sacrificing the other, allowing a trade-off between specialty and versatility.

On launch, Titanfall 2 had 20 Pilot Primary weapons and 8 Pilot secondary weapons. The armory of Titanfall 2 was greatly expanded since the first game. Crouching while sprinting or otherwise moving will allow the user to slide across the ground for a short time, preserving momentum and allowing for slide-hops for quick traversal of the arena. However, the health of players has been drastically lowered, and Time-To-Kill (TTK) is much lower than the first, making fast reflexes more of a priority.Ī new mechanic, sliding, has also been added. Pilot gameplay follows the same basic lines as the first game, in regards to basic mechanics. The Titan BT-7274 serves as the deuteragonist of the game. The player plays as the Militia Rifleman Jack Cooper, as he is forced to become a Pilot against all odds. The Militia's campaign leads them to the IMC world of Typhon, the planet that serves as the central focus of the game's story. The Militia have gained significant ground in the Frontier War, and IMC forces are on the defensive.

Not only would these modifications fill out the world Respawn Entertainment worked so hard to create, they allow backstory to develop through multiplayer.The game is set five years following the destructive Battle of Demeter in the original Titanfall. These bonuses could include additional Titan customization parts, player abilities and more. Each of these matches can feature a set of different game modes for both player factions – and the winning faction would take control of the planet/base along with bonuses. Similar to Star Wars Battlefront’s galactic conquest, different factions could compete in regular multiplayer matches to gain control of different planets and bases across the Frontier. By doing so, Respawn Entertainment could conceive an online multiplayer world where players could fight for specific territories that provide bonuses. By developing an alliance or allegiance-based system into Titanfall 2’s multiplayer similar to that in Mortal Kombat or The Last of Us, Respawn could create one hell of a multiplayer experience for everyone who hops online to play.Įssentially, players could choose between the IMC and Militia factions for a limited amount of time. So when the online world appeared and was limited to a few different game modes on a decent selection of maps, I couldn’t help but wonder what Titanfall could have been - if they had an alliance system and a persistent online world featuring the game’s two factions, the IMC and Militia. When Titanfall was first announced, many people assumed that it would be a more ambitious project. It looks like this rich universe will realize fruition in Titanfall 2. Honestly, it reminded me of a Firefly-like world mixed with a little bit of StarCraft. In 2014, Titanfall’s website had a ton of background about the game’s world, and it was compelling, believable and unique. So it’s safe to say we might be getting a more grounded universe the second time around, which is great news – especially since the lore already exists, and it’s a phenomenal concept. We imagined the next generation of immigrants moving out to the new frontier of an inhabitable planet.”

In an interview with Forbes Titanfall’s lead writer Jesse Stern briefly explained the next installment: “So we are doing our best to deliver a vision of grand global colonial warfare retelling the story of the American Revolution and the American Civil War in space. With the sequel, it’s safe to say we’ll be getting one. Back in 2014, many Titanfall players complained that no single-player campaign explained the story.
